Understanding LARP

Date20 JAN 2025 24 JAN 2025WeekWeek 1 UnitCollaborative Unit TeamDahoon Lee, Anhelina Kotik (Angelina), Aoqi Yuan, Emilia Bryce, Jeanne Marie-france Miguel Piffaut, Priyanka Goel, Rachel De Souza Nguma, Rui Wang, Sarthak Prashant Joshi, Wuyou Xiang BriefDesign and build a LARP themed around future dead zones – Biodiversity
Summary
  • We explored LARP as an immersive approach to engage with social issues.
  • Inspired by Mafia, we emphasised role immersion and dynamics to enhance interaction.
  • Our biodiversity-themed LARP combined environmental storytelling with character-based role dynamics.

What is LARP?

LARP (Live Action Role-Play) is a method of engaging with social issues through immersive role-playing in the real world. In class, we explored its theoretical foundations before conducting a test game, No Words, which simulated a world where verbal communication was prohibited. Players assumed roles such as clients, architects, translators, builders, and game masters (GMs), each restricted in how they could exchange information.
This exercise provided insights into LARP’s core structure. Before the game, all players underwent an onboarding process to familiarise themselves with the rules, while the GM ensured that gameplay remained smooth and fair. Players had significant freedom in their roles, allowing for both predictable and unexpected actions. For instance, as a builder, I had to interpret vague gestures and sketches from the translator, leading to creative problem-solving under constraints.
Sharing information through drawings. Photo Credit: Prim
Communicating through non-verbal expressions. Photo Credit: Prim
This is one of the final outcomes. Photo Credit: Author
Expectations may differ from one another. Photo Credit: Prim

What is the Role of Roles in Games?

To further explore role dynamics, our Biodiversity group played Mafia. This game operates on a round system of alternating day and night cycles, where each role possesses unique abilities, contributing to conflict, cooperation, and strategy. We observed that the game’s engagement is heightened when players fully immerse themselves in their roles, fabricating alibis and persuading others – an aspect that also plays a crucial role in LARP experiences.
Mafia is a widely played game, available on both PC and mobile. Image Credit: TEAM42
Maria role card. Image Credit: TEAM42

Biodiversity and Initial Concepts

Our group’s theme for The Zone was biodiversity. We conducted research on urban ecology, and I proposed concepts inspired by Noah’s Ark and the Svalbard Seed Vault. Additionally, we explored different foundational structures for LARP, such as debates and courtroom trials. Analysing the ecosystem of Elephant and Castle, we questioned whether human intervention selectively protects certain species while neglecting others.
Mind mapping about Biodiversity. Image Credit: Group
Food Web. Image Credit: Group

Game Testing and Reflections

Our initial game test was set in a dystopian ‘Dead Zone’, where biodiversity had collapsed. Players had to gather resources and navigate towards the ‘Safe Zone’, all while avoiding environmental hazards and hostile creatures. The game’s structure featured different character types – Regular, Injured, and Monster/Infected – promoting both cooperation and tension.
Through testing, we recognised the significance of costumes in enhancing immersion, as well as the importance of linking game mechanics to the overarching theme. Visiting the actual Media Garden in LCC where the LARP would take place further refined our approach. We considered integrating oxygen as both a survival resource and a game constraint, as well as using air pollution levels as a metric for biodiversity.
Visit to the Media Garden at LCC, where the LARP will take place. Photo Credit: Author
Utilising the long, narrow layout of the space. Photo Credit: Author
Plan to make use of the trees and tables. Photo Credit: Author
Next time, I would refine role dynamics by integrating structured opposition and cooperation, similar to Mafia, to enhance emergent storytelling in LARP. I would also explore asymmetrical information and environmental constraints to deepen strategic interactions and player engagement.
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