Refining the Design Language
01 NOV 2025 07 NOV 2025
- Simplified the series into three “Locker” devices built around wearable embarrassment.
- Built a shared acrylic frame with modular add-ons.
- Skipping low-fi caused fit/tension issues, so it needs reinforcement materials.
Simplifying the Series
The core of this series lies in inducing social embarrassment through the act of wearing the device. While maintaining the overall form of the previous prototype, I explored additional references. In Korea, when a child accidentally wets the bed, there used to be a practice of making them wear a “Ki (Korean winnowing basket)” hat and walk around the neighbourhood. Many medieval punishment devices also share the characteristic of being worn from above the head. These examples reflect a cultural mechanism in which wrongdoing is visually exposed through what one wears.
Based on this insight, I designed a rounded rectangular frame with an opening for the head. During user testing, some participants mentioned that it resembled a toilet seat. Although this was not an intended reference, I felt that the association actually reinforced the sense of embarrassment that the device aims to evoke.
As the project expanded into different contexts, the series was simplified as follows:
- AudienceLocker: The original theatre version intended to prevent talking and mobile phone use.
- StudyLocker: A device that amplifies small movements into loud noises, targeting distracting behaviour in libraries.
- PassengerLocker: A device worn on public transport to prevent passengers from occupying others’ space by pulling their arms inward.
Sketching, Measuring, and Cutting
The simplified frame was further developed by remeasuring the previous wire prototype and drafting a more detailed set of dimensions. The goal was to maintain a shared base frame while allowing variations through modular add-ons.
Using the laser cutter at the 3D Workshop, I cut the acrylic sheet and shaped it with heat to achieve the desired curves.
Material Limitations and Directions for Improvement
Some feedback suggested that the frame did not need to be complex, and that a fabric-only ruffle collar might even serve the design intent more directly. However, since the core of the project relies on the act of wearing a device as a form of acknowledging wrongdoing, I decided to keep the ring-shaped frame.
There were also useful suggestions for improving the structure. For the library version, sound stimulation near the ears could be achieved by attaching small objects through holes or pins. Materials such as bubble wrap, sandpaper, or metal could be incorporated to provide sound or tactile feedback.
Reflecting on the process, I realised that skipping the low-fidelity prototyping stage introduced notable risks. In the push to expand the series and quickly produce high-fidelity models, the library version failed to align with the intended position, and the tube version did not extend far enough to reach the user’s arms once wrapped in fabric. While the frame itself was relatively easy to produce with support from the 3D Workshop, the biggest challenge lay in achieving sufficient tension in the fabric components. This revealed the need for reinforcement materials such as organza.
“Slow is smooth, smooth is fast.”
Each setback broadened my understanding. Exploring this new territory has been deeply instructive, and although there is still much to do in the week leading up to the final presentation, my direction feels clearer than ever.
Reference
- Bakhtin, M.M. 1984, Rabelais and His World, Indiana University Press, Bloomington.
- Goffman, E. 1967, Interaction Ritual: Essays on Face-to-Face Behavior, Anchor Books, New York.
- Kim, S.E.H. 2024, Being Korean, Master of Fine Arts thesis, Rochester Institute of Technology. Available at: https://repository.rit.edu/theses/11937/
- Winner, L. 1980, ‘Do artifacts have politics?’, Daedalus, vol. 109, no. 1, pp. 121–136. Available at: https://www.jstor.org/stable/20024652
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