Memories in Colour



Date25 OCT 2024 31 OCT 2024WeekWeek 2Unit

TeamDahoon Lee, Chen Chen, Diya Paode, Jade They, Wanrui Ren
BriefDesign an experience based on the characteristics of the colour pink.

In short
  • A pink-lit toolkit collected 16 clay objects and story cards, using colour to trigger personal memories.
  • The experience evolved into an audience-driven narrative, where selecting an object revealed its animation and story.
  • Feedback praised the “magic box” immersion, while suggesting stronger spatial storytelling beyond the installation.




Recap


We used lighting to collect the participants’ favourite pink shades. Through this, we aimed to define the pink that represents today’s generation. However, we were concerned that the concept of a generation felt too broad and abstract. We therefore decided to further develop the creative toolkit and collect more diverse insights in a public setting.



Creative Toolkit: Collective Pink


We discovered that colours can help us recall memories. We created a space illuminated with pink light, inviting participants to reflect on what emotions or thoughts the colour evoked. Participants then created clay objects and wrote accompanying story cards. In total, we collected 16 objects and their corresponding stories. Each narrative was deeply tied to the pink object participants created, reflecting a range of memories, emotions, and cultural meanings.

Pink lighting was installed in the creative toolkit test space. Photo Credit: Author
Surrounded by pink light, participants created objects and wrote story cards. Photo Credit: Author
Pink light was diffused using a white-walled corner space. Photo Credit: Author

Collected Stories






Content Analysis & Development


We began crafting narratives by randomly selecting story cards. Like a board game, one participant would pick a card and continue a story based on the object or theme shown. This simple yet engaging rule—where the selector became the sole storyteller—created a sense of ownership and immersion. Inspired by this format, we developed the idea of an audience-driven narrative, where each person could choose their own object and reveal a story linked to it.

Participants selected a story card and continued the narrative. Photo Credit: Author
Example of a chosen story card. Photo Credit: Author


We then designed an interactive exhibition using frame-by-frame animation. Animations based on selected stories were projected onto the physical objects. A total of five animations (one intro and four stories) were produced. Jade illustrated the animations, while I added movement and developed interactive playback using Keynote. Chen, Diya, and Wanrui worked on object design and construction for the exhibition.

An object was created based on the chosen story card. Photo Credit: Author
An object was created based on the chosen story card. Photo Credit: Author
Making objects and animations. Photo Credit: Author




Final Outcome


The final installation presented objects linked to pink memories, with pink light projected onto each one. Audiences could interact with the exhibition by selecting an object, triggering the corresponding animation and story. Each experience was unique, playful, and personalised.

Animation: Bird.
Illustration by Jade
Motion by Author
Animation: Birthday Cake.
Illustration by Jade
Motion by Author
Animation: Teacup.
Illustration by Jade
Motion by Author
Animation: Perfume.
Illustration by Jade
Motion by Author

Mock-up of animation projected onto the object.
Object by Chen, Diya, and Wanrui
Illustration by Jade
Narration by Diya
Motion by Author


Final animation.
Illustration by Jade
Narration by Diya
Motion by Author




Feedback & Reflection


The audience described the experience as simple yet magical, comparing it to a mystery box. Many noted that it encouraged immersion. Tutors commented that it was a wise decision to build anticipation as visitors walked toward the exhibition space. However, feedback also suggested that the storytelling could be expanded further, perhaps by integrating the journey of pink memories into a broader spatial narrative.
Despite using Keynote for projection mapping, our design intent was effectively conveyed, leading to positive feedback overall. Based on this experience, we will pay more attention to spatial composition and the development of storytelling when planning our next interactive exhibition.



Group 2



Reference




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UX of Pink Week 1
UX of Warmth Week 1