Final Major Project
Through the FMP, I undertake a major research-led project and develop a personal, focused approach to user experience (UX) design. The emphasis is on defining, analysing, and refining my own topic and direction throughout the process.
Sorry Not Sorry
Design an intervention that reshapes user-to-user interaction in public spaces.
This project explores impolite behaviours in public spaces such as theatres and transport. It playfully exaggerates the urge to regulate others, turning minor irritations into visible interventions. Through experimental and satirical design, it exposes the absurdity of social codes and what happens when manners quietly break down.
Mini Brief 1How to Knead Your Breath
19 JUN 2025
Mini Brief 2Performing Elsewhere
26 JUN 2025
ProposalUX of Rewinding
03 JUL 2025
Summer ResearchRethinking the Theatre Seat
19 SEP 2025
Week 1Exploring Audience Interaction in Theatres
26 SEP 2025
Week 2Polite Devices for Impolite Moments
03 OCT 2025
Week 3Searching for Sorry
10 OCT 2025
Week 4AudienceLocker: A Device for Theatre Misbehaviour
17 OCT 2025
Week 5Fidelity and Context
24 OCT 2025
Week 6Refining the Design Language
31 OCT 2025
Week 7The Risks of Skipping Low-Fidelity
07 NOV 2025
Week 8This Isn’t Punishment, It’s Design
14 NOV 2025
ShowThe Show
24 NOV 2025
Post-FMPThere Is No Such Thing as a Regret-Free Project
04 DEC 2025
Micro UX
Explored sensory and embodied interaction through collaboration with an external organisation. It deepened understanding of emotion, perception, and multisensory experience in UX design.
Brainscape
Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.
Investigated how brain responses to beauty could be made tangible. The project visualised neuroaesthetic experiences through low-tech, sensory interactions beyond the laboratory.
Project Partner
Macro UX
Engaged with external partners to address complex, system-level design challenges. This unit expanded UX thinking towards strategic, social, and environmental impact.
Plant Points
Design a shopping loyalty system or rewards scheme run by local plants.
Reframed consumer behaviour through a posthumanist lens. The project proposed a plant-centred loyalty system that shifts human perspectives and encourages behavioural change towards ecological coexistence.
Project Partner
Collaborative Unit
Focused on the dynamics of teamwork and co-creation within diverse groups. It developed communication, negotiation, and shared authorship across disciplines.
The Zone: Biodiversity
Design and build a LARP themed around future dead zones.
Explored how live-action roleplay can reimagine ecological futures. The project transformed collaboration and storytelling into a collective mission to restore biodiversity.
Project Partner
UX Studio Practice
Explored the foundations of user experience design through six fast-paced, conceptual projects. This unit encouraged experimentation and critical reflection, translating contemporary UX discourses into practice. Through iterative design, it established a strong foundation for understanding how context and process shape user experience.
UX of Human Senses Week 1Watching and Being Watched
03 OCT 2024
UX of Dirt Week 1Traces and Choices
10 OCT 2024
UX of Dirt Week 2Traces on the Door
17 OCT 2024
UX of Pink Week 1Pink Generation
24 OCT 2024
UX of Pink Week 2Memories in Colour
31 OCT 2024
UX of Warmth Week 1Experience of Temperature
07 NOV 2024
UX of Warmth Week 2Oh, I'm Drowning
14 NOV 2024
UX of Goodbye Week 1Between Memory and Absence
21 NOV 2024
UX of Goodbye Week 2Because I Can’t Let You Go
28 NOV 2024
UX of the Present Week 1Where Am I, Now?
05 DEC 2024
UX of the Present Week 2Distraction to the Present
12 DEC 2024